if(NATION_SAN_ANDREAS == PlayerNationSelection[playerid])
{
switch(random(2))
{
case 0:
{
SetPlayerPos(playerid, 1513.3972,-1432.0050,13.5469);
SetPlayerFacingAngle(playerid, 50.0);
}
case 1:
{
SetPlayerPos(playerid, 1480.8915,-1765.5510,18.7958);
SetPlayerFacingAngle(playerid, 0.0);
}
}
PlayerInfo[playerid][pNation] = 0; // SA (I guess it'll have to be here for it assign.)
}
else if(NATION_TIERRA_ROBADA == PlayerNationSelection[playerid])
{
switch(random(2))
{
case 0:
{
SetPlayerPos(playerid, -1726.4073,1356.1857,7.1875);
SetPlayerFacingAngle(playerid, 90.0);
}
case 1:
{
SetPlayerPos(playerid, -1574.1167,86.3118,3.5547);
SetPlayerFacingAngle(playerid, 90.0);
}
}
}
return 1;